Mr. Driller Drill Spirits (video game)
Developer: Driller TV, Inc.
Publisher: Namco
Release Date: JP November 1996

NA April 1997

Platforms: Sony PlayStation, Nintendo 64
Engine: Driller Engine 3
Series: Mr. Driller
Genre: Puzzle

Mr. Driller Drill Spirits (ミスタードリラードリルスピリッツ Mr. Driller Drill Spirits), known as Mr. Driller 64 on the Nintendo 64 is a tile-matching game developed by Driller TV, Inc. and published by Namco. It is the sixth installment in the series. It was released on the PlayStation and Nintendo 64 in Japan on November 1996 and North America in April 1997, and won the Game of the Year award in 1999.


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The gameplay uses the same mechanic from the previous six games, but there is no air supply. Not every move has to match, but every match adds one to the multiplier. The multiplier is broken if one move does not form a line of three.
Multiplier Normal Match Dristone Bomb Cross Dristone Bomb Rainbow Dristone
1x 100 200 (350 when matched) 300 (4500 when matched) 300 (200 for every block destroyed with it)
1.5x 150 300 (525 when matched) 450 (6750 when matched) 450 (300 for every block destroyed with it)
2x 200 400 (700 when matched) 600 (9000 when matched) 600 (400 for every block destroyed with it)
2.5x 250 500 (875 when matched) 750 (11250 when matched) 750 (500 for every block destroyed with it)
3x 300 600 (1050 when matched) 900 (13500 when matched) 900 (600 for every block destroyed with it)
3.5x 350 700 (1225 when matched) 1050 (15750 when matched) 1050 (700 for every block destroyed with it)
4x 400 800 (1400 when matched) 1200 (18000 when matched) 1200 (800 for every block destroyed with it)
4.5x 450 900 (1575 when matched) 1350 (20250 when matched) 1350 (900 for every block destroyed with it)
5x 500 1000 (1750 when matched) 1500 (22500 when matched) 1500 (1000 for every block destroyed with it)

Classic ModeEdit

Players try to match blocks together, and the resulting matches contribute to a level up bar at the bottom of the screen. When the bar is filled, the player is warped onward to the next level. The game ends when an active Ankoku Bomb block or Super Mecha Death Bomb counts down to zero, at which point the game board is destroyed and the game ends.

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